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south park rpg!

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Post by Andy Sat 3 Dec 2011 - 16:37


with obsidian at the helm it should be a good one!
fuck yeah
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Post by FWG MARKY FWG Sat 3 Dec 2011 - 16:54

Lol. I could see me losing my life to this!!!!!
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Post by N1NJA FWG Sat 3 Dec 2011 - 20:26

Suspect Obsidian or not, I need convincing. I can still remember the sound of those fucking turkeys on the South Park FPS game back on PS1!
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Post by Killswitchmad Sat 3 Dec 2011 - 20:34

I have slightly higher hopes, The last South Park game (On XBLA) Turned out to be pretty decent.
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Post by N1NJA FWG Sat 3 Dec 2011 - 20:41

Yeah, a tower defence game is one thing - hypothetically, you could reskin Defence Grid with whatever theme you wanted to and it would still be an excellent tower defence game but an RPG is whole different story....
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Post by N1NJA FWG Sat 3 Dec 2011 - 20:43

And no, I don't you can get away with reskinning Nevada with a 2D cut out look and get away with it Razz
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Post by Killswitchmad Sat 3 Dec 2011 - 21:35

Whole heap of info today:

The first South Park: The Game details have emerged from the latest issue of Game Informer. As has already been reported, Fallout: New Vegas developer Obsidian Entertainment is developing the title. THQ will publish the game next year.

Details from the magazine include:

-The first game Parker and Stone have directly participated in, writing the script and the dialogue.

-Parker has always preferred silent protagonists in RPG’s, so the player’s character will be silent.

-The player’s character will be fully customizable.

-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show your number of friends you have and your current standing with the various kid factions.

-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

-Obsidian is using the Dungeon Siege III engine.

-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

-Critical hits, cash rewards, experience, and consumables are in the game.

-Parker hates unskippable cutscenes.

-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don’t want to do exactly that instead they are focusing more on RPG’s on how big and bombastic they can get sometimes.

Combat

-Combat system is like Paper Mario and the Mario & Luigi games.

-If player initiates combat they will attack first and vice versa.

-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

-Timed inputs occur for defense as well for reduced damage.

-Obsidian doesn’t want the player to have to sit and watch animations play out; they’re incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

RPG

-Enemy encounters are visible on the map.

-Soda are health potions and Tweak’s coffee is a haste item.

-There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.

-There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

-There is a Summon System but they are not able to talk about it.

Collectibles

-There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

-An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

Other

-When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn’t Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

-When they start making the town hub Parker and Stone realized that they a true layout for the town, so they had fun figuring out where everything went.

-There will not be any platforming, they tried jumping early on but it didn’t seem right.

-They talk about how they have had to scrap level because the perspective wasn’t right because everything is hand illustrated and hand animated.

-They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldn’t be as good, so they want to make a game that is as good as the dialogue.
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Post by N1NJA FWG Sun 4 Dec 2011 - 9:37

Read as far as turn based combat and switched off Rolling Eyes
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Post by Andy Sun 4 Dec 2011 - 10:37

agreed, just been spoilt for me too!
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Post by Killswitchmad Wed 7 Dec 2011 - 16:05

First images and screenshots can be found here:

http://gamingeverything.com/12549/first-images-of-the-south-park-rpg/

Looks like an actal South Park episode rather than a game, could be a good or bad thing...
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