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Details of the Tomb Raider reboot arrive...sounds like MGS 3!

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Details of the Tomb Raider reboot arrive...sounds like MGS 3! Empty Details of the Tomb Raider reboot arrive...sounds like MGS 3!

Post by Guest Tue 7 Dec 2010 - 14:17

New Tomb Raider details have seeped out onto the net, after Game Informer published an extensive first-look at the franchise reboot.

Game Informer has managed to get its hands on a copy and has pulled out some of the key details that the brand new take on Lara Croft will offer.

Just some of the in-game features detailed in the GI article are the weapons Lara has to hand, her complete freedom of movement in an open-world and some of the many ways that she can die (they sound brutally disgusting).


Here are the key points pulled out by PlayStation Informer:

* Lara is 21 in this game

* It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time

* They're doing performance capturing with this game

* There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head

* Crystal Dynamics won't talk specifics on weapons but concept art shows a bow, shotgun and pistol

* The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors

* "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guided."

* "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking

* There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking

* You'll need to gather food and water in order to survive

* There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.

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