F1 2011 huge patch...could be a re-buy at some point then...
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F1 2011 huge patch...could be a re-buy at some point then...
A major F1 2011 patch goes live today, bringing with it a long list of tweaks to the game's AI, online and technical performance.
As detailed over on the game's official forum, a fix for a set-up bug means that developer Codemasters has to re-set the online leaderboards for both the time trial and time attack modes. The wipe is currently scheduled for some time next week.
Here are the full patch notes, applicable to PC, PlayStation 3 and Xbox 360 versions of the game:
Game improvements:
A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session
More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience
Strategy and set-up:
Fixed 11/11 car setup bug
Fixed issue where your race strategy uses the same tyre compound three times in a row and the final set are worn
Fixed issue where wear-based punctures would occur too often
Fixed various issues with the race engineer speech logic
AI:
Fixed an issue where the AI run on Intermediates for too long
Fixed issue where AI cars would be too fast in the wet
Fixed an issue where AI vehicles pitted too often during dry, online races
The AI has been tuned on several circuits to provide smoother and faster driving
Fixed issue where the AI's sector 1 times in Malaysia were too slow
Co-op championship:
Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends
Fixed an issue where AI difficulty was reset to "Amateur" level when resuming a Co-op game
Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race
Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race
Fixed an issue with the Race Results where lapped AI are causing player to drop positions
Online:
Vote to Skip in Qualifying now requires 100 per cent vote
Various Penalty system improvements have been made
Quick Race countdown timer is now set to 60 seconds and no longer resets when a player joins the session
Fixed issue where host and client machines would report different qualification results during online games
Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres
Graphics and performance:
PS3 - Improved frame rate and performance
Xbox360 and PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering
All Platforms - Numerous graphical improvements have been made
All Platforms - Fixed various issues to improve general game stability
PC-specific:
Fixed several functionality issues experienced when using DX11 cards
Fixed issue where users could hack specific files to increase car grip
Other:
Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend
Korea tyre compounds have been changed to those used in the 2011 race
Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead nine.
Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races
Fixed an issue where driver's hands & head popped in a few frames late when switching cameras
Fixed issue where players were able to post extremely quick Time Trial times
Introduced option to have 30 per cent, 40 per cent and 75 per cent races
Thats' a good load of fixes if you ask me. The one highlighted in bold was a game breaking glitch for me but other than that the game was superb.
Matt
As detailed over on the game's official forum, a fix for a set-up bug means that developer Codemasters has to re-set the online leaderboards for both the time trial and time attack modes. The wipe is currently scheduled for some time next week.
Here are the full patch notes, applicable to PC, PlayStation 3 and Xbox 360 versions of the game:
Game improvements:
A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session
More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience
Strategy and set-up:
Fixed 11/11 car setup bug
Fixed issue where your race strategy uses the same tyre compound three times in a row and the final set are worn
Fixed issue where wear-based punctures would occur too often
Fixed various issues with the race engineer speech logic
AI:
Fixed an issue where the AI run on Intermediates for too long
Fixed issue where AI cars would be too fast in the wet
Fixed an issue where AI vehicles pitted too often during dry, online races
The AI has been tuned on several circuits to provide smoother and faster driving
Fixed issue where the AI's sector 1 times in Malaysia were too slow
Co-op championship:
Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends
Fixed an issue where AI difficulty was reset to "Amateur" level when resuming a Co-op game
Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race
Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race
Fixed an issue with the Race Results where lapped AI are causing player to drop positions
Online:
Vote to Skip in Qualifying now requires 100 per cent vote
Various Penalty system improvements have been made
Quick Race countdown timer is now set to 60 seconds and no longer resets when a player joins the session
Fixed issue where host and client machines would report different qualification results during online games
Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres
Graphics and performance:
PS3 - Improved frame rate and performance
Xbox360 and PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering
All Platforms - Numerous graphical improvements have been made
All Platforms - Fixed various issues to improve general game stability
PC-specific:
Fixed several functionality issues experienced when using DX11 cards
Fixed issue where users could hack specific files to increase car grip
Other:
Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend
Korea tyre compounds have been changed to those used in the 2011 race
Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead nine.
Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races
Fixed an issue where driver's hands & head popped in a few frames late when switching cameras
Fixed issue where players were able to post extremely quick Time Trial times
Introduced option to have 30 per cent, 40 per cent and 75 per cent races
Thats' a good load of fixes if you ask me. The one highlighted in bold was a game breaking glitch for me but other than that the game was superb.
Matt
FlukeyHeadshot- Fifth Wall Vet
- Posts : 706
Join date : 2011-09-04
Age : 42
Location : St Helens, North West
Re: F1 2011 huge patch...could be a re-buy at some point then...
Did a 20 lap race earlier.... Safety Car now seems to work (lag/jumping about was a major problem previously)
Had a couple of apparent stutters during the race.... As I'm racing every week I will let you know whether this is a new/real issue!
Also major spring glitch sorted (11-11).
Had a couple of apparent stutters during the race.... As I'm racing every week I will let you know whether this is a new/real issue!
Also major spring glitch sorted (11-11).
Re: F1 2011 huge patch...could be a re-buy at some point then...
On my xmas list, so hopefully I will get a copy
Waylander FWG- Admin
- Posts : 5792
Join date : 2010-06-09
Age : 45
Location : Birmingham
Re: F1 2011 huge patch...could be a re-buy at some point then...
PSION let me know mate because if that works I'll defo re-buy
Matt
Matt
FlukeyHeadshot- Fifth Wall Vet
- Posts : 706
Join date : 2011-09-04
Age : 42
Location : St Helens, North West
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