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Black Ops patch now live, Here's a list of all fixes so far...

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Black Ops patch now live, Here's a list of all fixes so far... Empty Black Ops patch now live, Here's a list of all fixes so far...

Post by Guest Thu 18 Nov 2010 - 16:26

Hey 360 gamers,

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES

11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/10
* - Users’ rank and stats can get wiped under very specific conditions

11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly

11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements

IN PROGRESS

* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances

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Post by FWG Unky Al Thu 18 Nov 2010 - 17:11

Looks like they were glitching last night then with all those care packages then Chris
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Post by N1NJA FWG Thu 18 Nov 2010 - 18:27

I know that team were racking the kills but the stream of care packages & sentry's was literally 1 after the other for 10 mins so it seems like they were.

The most important one for me to seen sorted is the party lobby one because getting a team of 3 or more into a game is far too hit and miss atm
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Post by FWG Plod Fri 19 Nov 2010 - 17:38

some great fixes but surely a list to long for a game that has been 2 years in the making?
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Post by FWG Unky Al Fri 19 Nov 2010 - 17:45

Double xp next weekend
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Post by Guest Fri 19 Nov 2010 - 18:15

FWG Plod wrote:some great fixes but surely a list to long for a game that has been 2 years in the making?

That's actually quite a small list for a multiplayer game that's usually so exploited, look at Gears 2 for example...even now Epic are still patching it....

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