Black Ops patch now live, Here's a list of all fixes so far...
3 posters
Page 1 of 1
Black Ops patch now live, Here's a list of all fixes so far...
Hey 360 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/10
* - Users’ rank and stats can get wiped under very specific conditions
11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly
11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
IN PROGRESS
* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/10
* - Users’ rank and stats can get wiped under very specific conditions
11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly
11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
IN PROGRESS
* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
Guest- Guest
Re: Black Ops patch now live, Here's a list of all fixes so far...
Looks like they were glitching last night then with all those care packages then Chris
FWG Unky Al- Admin
- Posts : 5873
Join date : 2010-06-16
Age : 49
Location : Birmingham
Re: Black Ops patch now live, Here's a list of all fixes so far...
I know that team were racking the kills but the stream of care packages & sentry's was literally 1 after the other for 10 mins so it seems like they were.
The most important one for me to seen sorted is the party lobby one because getting a team of 3 or more into a game is far too hit and miss atm
The most important one for me to seen sorted is the party lobby one because getting a team of 3 or more into a game is far too hit and miss atm
N1NJA FWG- Admin
- Posts : 12711
Join date : 2010-06-08
Age : 49
Location : Birmingham
Re: Black Ops patch now live, Here's a list of all fixes so far...
some great fixes but surely a list to long for a game that has been 2 years in the making?
Re: Black Ops patch now live, Here's a list of all fixes so far...
Double xp next weekend
FWG Unky Al- Admin
- Posts : 5873
Join date : 2010-06-16
Age : 49
Location : Birmingham
Re: Black Ops patch now live, Here's a list of all fixes so far...
FWG Plod wrote:some great fixes but surely a list to long for a game that has been 2 years in the making?
That's actually quite a small list for a multiplayer game that's usually so exploited, look at Gears 2 for example...even now Epic are still patching it....
Guest- Guest
Similar topics
» SOPA blackout begins, heres a list of sites that will be limited or not available for 24 hours....
» DICE releases list of bugs to be fixed in day one patch.....
» Black ops patch monday 6th dec
» BF3 install size revealed + Day 1 patch is already live
» E3 2012: Splinter Cell Black List Trailer
» DICE releases list of bugs to be fixed in day one patch.....
» Black ops patch monday 6th dec
» BF3 install size revealed + Day 1 patch is already live
» E3 2012: Splinter Cell Black List Trailer
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|