Fifth Wall Gaming
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:(

Go down

Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:( Empty Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:(

Post by Guest Thu 9 Dec 2010 - 13:21

Things I did during my first 15 minutes with Bulletstorm:

1. Tethered a man with my electric grappling hook, yanked him towards me, and kicked him in the face.
2. Tethered a man, yanked him towards me, kicked him into the air, then blew him to pieces with a quadruple-barrelled shotgun.
3. Fired 100 bullets at the same time from a super-charged carbine, liquefying three men in a row.
4. Set a giant grenade bouncing on the spot like a basketball, then kicked it around the level for 20 seconds, obliterating everyone it came into contact with.
5. Kicked a piece of cover across a room and splattered two men against a wall with it.


Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:( Bulletstorm%20preview%201--article_image
Above: Remember when the headshot was the pinnacle of FPS showboating? Those days are gone...

6. Tethered a man through the windscreen of an airborne helicopter, pulled him out of the cockpit, then shot him in the head as he tumbled to the ground.
7. Tethered a man, whipped him straight upwards into the ceiling, then threw a grenade up there, plastering him across the top of the room and scoring a ‘Graffiti’ bonus.
8. Snared a man with a manually-detonated flail grenade grappled him towards me, kicked him into a group of his friends, then detonated him and blew them all up.
9. Used that very same flail to slice two men in half and decapitate a third. In one shot.
10. Set the aforementioned giant grenade bouncing on the spot, then tethered a man standing further away and yanked him straight into it, bursting him on contact.

Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:( Bulletstorm_Screen_2--article_image
Above: The electrical tether is your flexible friend, key to all of Bulletstorm's most insane combos

11. Kicked a man into an electrical generator.
12. Kicked a man into a wall of spikes.
13. Shot a man in the throat and then kicked him into the vortex of a swirling plasma tornado.
14. Kicked a man into the air, then shot him into the jaws of a waiting dinosaur skull. Which then ate him. Scored a ‘Nom nom’ bonus.
15. Jointly tethered a man with the aid of a multiplayer team-mate. We then pulled him in opposite directions and yanked him in half.

Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:( Bulletstorm_Screen_7--article_image
Above: Duke Nukem would be a proud, proud man

Bulletstorm is not like anything you’ve played before. Well it kind of is, but nothing it can be compared to even resembles an FPS. Imagine Mortal Kombat at its most hilariously brutal spliced with God of War’s free-flowing evisceration and Prince of Persia: Warrior Within's open, accessible and deeply customisable combo system. Now put it in first person and throw in a bunch of already stupidly-powerful guns that can then be super-charged to decadently cartoonish levels of bodily devastation.

In terms of concept, execution, accessibility and outlandishness, Bulletstorm is exactly what the bright, brash and beautiful games of the early ‘90s would have evolved into if we hadn’t become so damn serious in the years between then and now.

You have an electric tether whip with seemingly infinite range. You have a weapon-set from Heaven. You’re fast, agile, and you can kick a man 20 feet without even blinking. Oh, you have a Vanquish-style boost slide just in case you really can’t wait the five seconds it’ll take to get to your next target. And given how gleefully creative Bulletstorm’s murderising is, you are going to get impatient.

Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:( Bulletstorm_Online_Screen6--article_image
Above: Like I said, headshot smeadshot

Killing people is easy in Bulletstorm, a fact emphasised by the speedrun/score attack-styled Echos mode I started off playing. But Bulletstorm isn’t just about killing people. It’s about killing people spectacularly, using every ounce of creative, drawn-out brutality you can muster to score big points with ever bigger and more extravagant meaty messes.

And Bulletstorm really wants you to make those messes. Its control system is as elegant as it is instinctive. The usual double-trigger system to aim and fire. A to mantle over cover, with a double-tap to slide. Left bumper activates your tether (hold it down to whip your target upwards) and the right bumper charges up your weapons’ ludicrous secondary fire modes. 30 seconds to learn, and then you can start pulling off the things I listed on the previous page with contemptible easy and deft fluidity.

Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:( Bulletstorm_Online_Screen3--article_image
Above: The whole environment is a weapon. Even if a surface doesn't explode, electrocute, or mince your quarry, you can still bludgeon him against it until he turns into pate and goo

In single player, it is one of the freshest, most creative, and most exciting experiences I’ve had with an FPS in many years. But there’s multiplayer too, by way of a four-player co-op Horde-style mode, by the name of Anarchy. Here, you’re tasked not with simply wiping out the opposition, but with racking up your team’s score as quickly as possible with insane showboating kills

Combo attacks bring the biggest rewards, and you score massive points by sharing those combos with your team-mates, using the extra man-power to set up and execute ludicrously lengthy strings of creative punishment. Bodies can be kicked, grappled and blasted around between two or three team-mates at a time, making for some of the funniest action, both deliberate and accidental, I’ve ever witnessed in a co-op shooter. Trust me, with friends and a few beers, this is going to have major legs.

I have no bones about saying that Bulletstorm might well be one of the most important FPS of 2011. It's already a thrilling and totally unique play, and if the main campaign can blend these exhilarating core mechanics with epic set-pieces and an engaging story, then we could definitely be looking at an absolute stunner here, If I were to sum it up in one word, that word could only be ‘stupendous’. And 'stupendous', my friends, is a very good word.


Guest
Guest


Back to top Go down

Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:( Empty Re: Bulletstorm Hands-on preview....wished I'd played this at Eurogamer expo now:(

Post by N1NJA FWG Thu 9 Dec 2010 - 13:47

This did look mental at EG but trying to get near it to play it was another think.....
N1NJA FWG
N1NJA FWG
Admin
Admin

Posts : 12711
Join date : 2010-06-08
Age : 49
Location : Birmingham

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum