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Skyrim details emerge...a big step up from Fallout and Oblivion.....

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Skyrim details emerge...a big step up from Fallout and Oblivion..... Empty Skyrim details emerge...a big step up from Fallout and Oblivion.....

Post by Guest Sat 8 Jan 2011 - 16:50

The story of Elder Scrolls V takes place 200 years after Oblivion. This is a time when the dragons have returned to Skyrim. You character is put to the task of killing the dragon’s God since you are dragon born and hence it’s your destiny.

The combat in this sequel will be more tactical. You can assign each hand a function. The developers have focused on improving the combat and weaponry this time. Enemies level will progress with your own. Also some enemies might be replaced with tougher units

Quests will alter your missions as you go along depending on the actions you have taken. Killing quest givers will either cost you that quest or else the quest will be inherited by someone close to that NPC. However, you’ll have to work extra to have them give you the quest.

* Third person view has been improved
* 5 massive cities, more variation in caves and underground stuff.
* There is an option for no HUD.
* On Conversations: Conversations aren’t done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
* On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.
* Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
* Duel: You may duel any NPC on the streets western style.
* Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
* Level-scaling: It is coming back
* 18 skills: supposedly even less skills to play with?
* No mysticism
* Perks: Rumored to be in Skyrim. I may have understood it wrong.
* Boosts: Pick stamina, health, magic boosts on level up.
* Enchanting: This skill makes a return.
* “Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”
* Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
* Sprinting: You can now sprint about!
* Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.
* Dynamic Shadows
* Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
* Radiant AI
* Updated Engine Snow falls dynamically (not as a basic texture on the ground)
* Trees and branches move independently with the wind
* Water flows
* Randomly generated quests
* Beards
* You can’t run backwards as fast as you do forward.
* 10 races to choose from (Holy crap thats a lot of races)
* Confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
* Presumably open cities (as dragons can attack)
* Hud-free first-person view and improved third-person perspective
* Very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
* Character creation improved, body features customizable
* 2-handed weapons and duel wielding confirmed.
* Finishing moves, unique to each weapon and enemy you fight.
* Dialog will pop up when you approach an enemy
* Cooking/farming/mining/woodcutting/blacksmithing
* Perk picking at every level-up
* 5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.

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Post by N1NJA FWG Sat 8 Jan 2011 - 17:09

Sleep Razz
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Post by Andy Sat 8 Jan 2011 - 17:14

you never know chris, they may have learned from all the mistakes of the first one Rolling Eyes
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Post by Waylander FWG Sat 8 Jan 2011 - 17:31

Woot! Woot!

Pleased enchanting will be made into a skill, it was quite disappointing in Oblivion.
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Post by FWG Rigor Mortice Sun 9 Jan 2011 - 10:28

Woot! Beards!!!

open cities? thats gonna make running away hard. if things got heavy in oblivion I would always run and hide in a city. probably shouldnt get this as it will be far to big and historically i dont finish large rpg's but its gonna be tough to resist
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Post by Waylander FWG Sun 9 Jan 2011 - 10:59

Some really promising features for this one, I cant wait.

Since the announcement of the game I have done nothing but play Oblivion, to the detriment of my other games that I havent played yet Rolling Eyes
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Post by Andy Sun 9 Jan 2011 - 11:40

i really wish i could get into oblivion, but after 2 attempts i am not sure its worth trying again, will stick to post apocalyptic genre for rpgs i reckon.
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Post by Duke Sun 9 Jan 2011 - 11:54

So far the only big game i'm looking forward to this year. Time to break out my Dark Elf ass kicker again
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Post by Waylander FWG Sun 9 Jan 2011 - 13:22

Yay, Dunmer FTW!!
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